| Description | uses | Classes, Interfaces and Objects | Functions and Procedures | Types | Constants | Variables |
*********************************************************************
| Name | Description |
|---|---|
record TPoint2D |
|
record TPoint3D |
|
record TCircle |
|
record TSphere |
|
record TVector2D |
|
record TVector3D |
|
record TPlane2D |
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record TPlane3D |
|
record TGeometricObject |
function Orientation(const x1,y1,x2,y2,Px,Py:Double):Integer; overload; |
function Orientation(const x1,y1,z1,x2,y2,z2,x3,y3,z3,Px,Py,Pz:Double):Integer; overload; |
function Orientation(const Pnt1,Pnt2:TPoint2D; const Px,Py:Double):Integer; overload; |
function Orientation(const Pnt1,Pnt2,Pnt3:TPoint2D):Integer; overload; |
function Orientation(const Ln:TLine2D; const Pnt:TPoint2D):Integer; overload; |
function Orientation(const Seg:TSegment2D; const Pnt:TPoint2D):Integer; overload; |
function Orientation(const Pnt1,Pnt2,Pnt3:TPoint3D; const Px,Py,Pz:Double):Integer; overload; |
function Orientation(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint3D):Integer; overload; |
function Orientation(const Tri:TTriangle3D; const Pnt:TPoint3D):Integer; overload; |
function Signed(const x1,y1,x2,y2,Px,Py:Double):Double; overload; |
function Signed(const x1,y1,z1,x2,y2,z2,x3,y3,z3,Px,Py,Pz:Double):Double; overload; |
function Signed(const Pnt1,Pnt2:TPoint2D; const Px,Py:Double):Double; overload; |
function Signed(const Pnt1,Pnt2,Pnt3:TPoint2D):Double; overload; |
function Signed(const Ln:TLine2D; const Pnt:TPoint2D):Double; overload; |
function Signed(const Seg:TSegment2D; const Pnt:TPoint2D):Double; overload; |
function Signed(const Pnt1,Pnt2,Pnt3:TPoint3D; const Px,Py,Pz:Double):Double; overload; |
function Signed(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint3D):Double; overload; |
function Signed(const Tri:TTriangle3D; const Pnt:TPoint3D):Double; overload; |
function Collinear(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function Collinear(const PntA,PntB,PntC:TPoint2D):Boolean; overload; |
function Collinear(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function Collinear(const PntA,PntB,PntC:TPoint3D):Boolean; overload; |
function Coplanar(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):Boolean; overload; |
function Coplanar(const PntA,PntB,PntC,PntD:TPoint3D):Boolean; overload; |
function IsPointCollinear(const x1,y1,x2,y2,Px,Py:Double):Boolean; overload; |
function IsPointCollinear(const PntA,PntB,PntC:TPoint2D):Boolean; overload; |
function IsPointCollinear(const PntA,PntB:TPoint2D; const Px,Py:Double):Boolean; overload; |
function IsPointCollinear(const Segment:TSegment2D; const PntC:TPoint2D):Boolean; overload; |
function IsPointCollinear(const x1,y1,z1,x2,y2,z2,Px,Py,Pz:Double):Boolean; overload; |
function IsPointCollinear(const PntA,PntB,PntC:TPoint3D):Boolean; overload; |
function IsPointCollinear(const Segment:TSegment3D; const PntC:TPoint3D):Boolean; overload; |
function IsPointOnRightSide(const x,y:Double; const Seg:TSegment2D):Boolean; overload; |
function IsPointOnRightSide(const Pnt:TPoint2D; const Seg:TSegment2D):Boolean; overload; |
function IsPointOnLeftSide(const x,y:Double; const Seg:TSegment2D):Boolean; overload; |
function IsPointOnLeftSide(const Pnt:TPoint2D; const Seg:TSegment2D):Boolean; overload; |
function Intersect(const x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function Intersect(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint2D):Boolean; overload; |
function Intersect(const Seg1,Seg2:TSegment2D):Boolean; overload; |
function Intersect(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):Boolean; overload; |
function Intersect(const P1,P2,P3,P4:TPoint3D):Boolean; overload; |
function Intersect(const Seg1,Seg2:TSegment3D):Boolean; overload; |
function Intersect(const Seg:TSegment2D; const Rec:TRectangle):Boolean; overload; |
function Intersect(const Seg:TSegment2D; const Tri:TTriangle2D):Boolean; overload; |
function Intersect(const Seg:TSegment2D; const Quad:TQuadix2D):Boolean; overload; |
function Intersect(Seg:TSegment2D; const Cir:TCircle):Boolean; overload; |
function Intersect(const Seg:TSegment3D; const Sphere:TSphere):Boolean; overload; |
function Intersect(const Cir1,Cir2:TCircle):Boolean; overload; |
procedure IntersectionPoint(const x1,y1,x2,y2,x3,y3,x4,y4:Double; out Nx,Ny:Double); overload; |
procedure IntersectionPoint(const P1,P2,P3,P4:TPoint2D; out Nx,Ny:Double); overload; |
function IntersectionPoint(const P1,P2,P3,P4:TPoint2D):TPoint2D; overload; |
function IntersectionPoint(const Seg1,Seg2:TSegment2D):TPoint2D; overload; |
procedure IntersectionPoint(const Cir1,Cir2:TCircle; out Pnt1,Pnt2:TPoint2D); overload; |
function VertexAngle(x1,y1,x2,y2,x3,y3:Double):Double; overload; |
function VertexAngle(const Pnt1,Pnt2,Pnt3:TPoint2D):Double; overload; |
function VertexAngle(x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Double; overload; |
function VertexAngle(const Pnt1,Pnt2,Pnt3:TPoint3D):Double; overload; |
function SegmentIntersectAngle(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint2D):Double; overload; |
function SegmentIntersectAngle(const Seg1,Seg2:TSegment2D):Double; overload; |
function SegmentIntersectAngle(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint3D):Double; overload; |
function SegmentIntersectAngle(const Seg1,Seg2:TSegment3D):Double; overload; |
function InPortal(const P:TPoint2D):Boolean; overload; |
function InPortal(const P:TPoint3D):Boolean; overload; |
function HighestPoint(const Polygon: TPolygon2D):TPoint2D; overload; |
function HighestPoint(const Tri:TTriangle2D):TPoint2D; overload; |
function HighestPoint(const Tri:TTriangle3D):TPoint3D; overload; |
function HighestPoint(const Quadix:TQuadix2D):TPoint2D; overload; |
function HighestPoint(const Quadix:TQuadix3D):TPoint3D; overload; |
function LowestPoint(const Polygon: TPolygon2D):TPoint2D; overload; |
function LowestPoint(const Tri:TTriangle2D):TPoint2D; overload; |
function LowestPoint(const Tri:TTriangle3D):TPoint3D; overload; |
function LowestPoint(const Quadix:TQuadix2D):TPoint2D; overload; |
function LowestPoint(const Quadix:TQuadix3D):TPoint3D; overload; |
function Coincident(const Pnt1,Pnt2:TPoint2D):Boolean; overload; |
function Coincident(const Pnt1,Pnt2:TPoint3D):Boolean; overload; |
function Coincident(const Seg1,Seg2:TSegment2D):Boolean; overload; |
function Coincident(const Seg1,Seg2:TSegment3D):Boolean; overload; |
function Coincident(const Tri1,Tri2:TTriangle2D):Boolean; overload; |
function Coincident(const Tri1,Tri2:TTriangle3D):Boolean; overload; |
function Coincident(const Rect1,Rect2:TRectangle):Boolean; overload; |
function Coincident(const Quad1,Quad2:TQuadix2D):Boolean; overload; |
function Coincident(const Quad1,Quad2:TQuadix3D):Boolean; overload; |
function Coincident(const Cir1,Cir2:TCircle):Boolean; overload; |
function Coincident(const Sphr1,Sphr2:TSphere):Boolean; overload; |
procedure PerpendicularPntToSegment(const x1,y1,x2,y2,Px,Py:Double; out Nx,Ny:Double); overload; |
function PerpendicularPntToSegment(const Seg:TSegment2D; const Pnt:TPoint2D):TPoint2D; overload; |
procedure PerpendicularPntToRay(const Rx1,Ry1,Rx2,Ry2,Px,Py:Double; out Nx,Ny:Double); overload; |
function PerpendicularPntToRay(const Seg:TSegment2D; const Pnt:TPoint2D):TPoint2D; overload; |
function PointToSegmentDistance(const Px,Py,x1,y1,x2,y2:Double):Double; overload; |
function PointToSegmentDistance(const Pnt:TPoint2D; const Seg:TSegment2D):Double; overload; |
function PointToRayDistance(const Px,Py,x1,y1,x2,y2:Double):Double; overload; |
function PointToRayDistance(const Pnt:TPoint2D; const Seg:TSegment2D):Double; overload; |
function SegmentsParallel(const x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function SegmentsParallel(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint2D):Boolean; overload; |
function SegmentsParallel(const Seg1,Seg2:TSegment2D):Boolean; overload; |
function SegmentsParallel(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):Boolean; overload; |
function SegmentsParallel(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint3D):Boolean; overload; |
function SegmentsParallel(const Seg1,Seg2:TSegment3D):Boolean; overload; |
function SegmentsPerpendicular(const x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function SegmentsPerpendicular(const Ln1,Ln2:TLine2D):Boolean; overload; |
function SegmentsPerpendicular(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):Boolean; overload; |
function SegmentsPerpendicular(const Ln1,Ln2:TLine3D):Boolean; overload; |
procedure SetPlane(const xh,xl,yh,yl:Double); overload; |
procedure SetPlane(const Pnt1,Pnt2:TPoint2D); overload; |
procedure SetPlane(const Rec:TRectangle); overload; |
function RectangleToRectangleIntersect(const x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function RectangleToRectangleIntersect(const Rec1,Rec2:TRectangle):Boolean; overload; |
function CircleInCircle(const Cir1,Cir2:TCircle):Boolean; |
function IsTangent(Seg:TSegment2D; const Cir:TCircle):Boolean; |
function PointOfReflection(const Sx1,Sy1,Sx2,Sy2,P1x,P1y,P2x,P2y:Double; out RPx,RPy:Double):Boolean; overload; |
function PointOfReflection(const Seg:TSegment2D; const P1,P2:tPoint2D; out RP:TPoint2D):Boolean; overload; |
function Distance(const x1,y1,x2,y2:Double):Double; overload; |
function Distance(const Pnt1,Pnt2:TPoint2D):Double; overload; |
function Distance(const x1,y1,z1,x2,y2,z2:Double):Double; overload; |
function Distance(const Pnt1,Pnt2:TPoint3D):Double; overload; |
function Distance(const Segment:TSegment2D):Double; overload; |
function Distance(const Segment:TSegment3D):Double; overload; |
function Distance(const Cir1,Cir2:TCircle):Double; overload; |
function LayDistance(const x1,y1,x2,y2:Double):Double; overload; |
function LayDistance(const Pnt1,Pnt2:TPoint2D):Double; overload; |
function LayDistance(const x1,y1,z1,x2,y2,z2:Double):Double; overload; |
function LayDistance(const Pnt1,Pnt2:TPoint3D):Double; overload; |
function LayDistance(const Seg:TSegment2D):Double; overload; |
function LayDistance(const Seg:TSegment3D):Double; overload; |
function LayDistance(const Cir1,Cir2:TCircle):Double; overload; |
function ManhattanDistance(const x1,y1,x2,y2:Double):Double; overload; |
function ManhattanDistance(const Pnt1,Pnt2:TPoint2D):Double; overload; |
function ManhattanDistance(const x1,y1,z1,x2,y2,z2:Double):Double; overload; |
function ManhattanDistance(const Pnt1,Pnt2:TPoint3D):Double; overload; |
function ManhattanDistance(const Segment:TSegment2D):Double; overload; |
function ManhattanDistance(const Segment:TSegment3D):Double; overload; |
function ManhattanDistance(const Cir1,Cir2:TCircle):Double; overload; |
function TriangleType(const x1,y1,x2,y2,x3,y3:Double):TTriangleType; overload; |
function TriangleType(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):TTriangleType; overload; |
function TriangleType(const Pnt1,Pnt2,Pnt3:TPoint2D):TTriangleType; overload; |
function TriangleType(const Pnt1,Pnt2,Pnt3:TPoint3D):TTriangleType; overload; |
function TriangleType(const Tri:TTriangle2D):TTriangleType; overload; |
function TriangleType(const Tri:TTriangle3D):TTriangleType; overload; |
function IsEquilateralTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsEquilateralTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsEquilateralTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsEquilateralTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsEquilateralTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsEquilateralTriangle(const Tri:TTriangle3D):Boolean; overload; |
function IsIsoscelesTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsIsoscelesTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsIsoscelesTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsIsoscelesTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsIsoscelesTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsIsoscelesTriangle(const Tri:TTriangle3D):Boolean; overload; |
function IsRightTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsRightTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsRightTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsRightTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsRightTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsRightTriangle(const Tri:TTriangle3D):Boolean; overload; |
function IsScaleneTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsScaleneTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsScaleneTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsScaleneTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsScaleneTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsScaleneTriangle(const Tri:TTriangle3D):Boolean; overload; |
function IsObtuseTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsObtuseTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsObtuseTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsObtuseTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsObtuseTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsObtuseTriangle(const Tri:TTriangle3D):Boolean; overload; |
function PointInTriangle(const Px,Py,x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function PointInTriangle(const Pnt:TPoint2D; const Tri:TTriangle2D):Boolean; overload; |
function PointInCircle(const Px,Py:Double; const Circle:TCircle):Boolean; overload; |
function PointInCircle(const Pnt:TPoint2D; const Circle:TCircle):Boolean; overload; |
function PointOnCircle(const Px,Py:Double; const Circle:TCircle):Boolean; overload; |
function PointOnCircle(const Pnt:TPoint2D; const Circle:TCircle):Boolean; overload; |
function TriangleInCircle(const Tri:TTriangle2D; const Circle:TCircle):Boolean; |
function TriangleOutsideCircle(const Tri:TTriangle2D; const Circle:TCircle):Boolean; |
function RectangleInCircle(const Rect:TRectangle; const Circle:TCircle):Boolean; |
function RectangleOutsideCircle(const Rect:TRectangle; const Circle:TCircle):Boolean; |
function QuadixInCircle(const Quad:TQuadix2D; const Circle:TCircle):Boolean; |
function QuadixOutsideCircle(const Quad:TQuadix2D; const Circle:TCircle):Boolean; |
function PointInRectangle(const Px,Py:Double; const x1,y1,x2,y2:Double):Boolean; overload; |
function PointInRectangle(const Pnt:TPoint2D; const x1,y1,x2,y2:Double):Boolean; overload; |
function PointInRectangle(const Px,Py:Double; const Rec:TRectangle):Boolean; overload; |
function PointInRectangle(const Pnt:TPoint2D; const Rec:TRectangle):Boolean; overload; |
function TriangleInRectangle(const Tri:TTriangle2D; const Rec:TRectangle):Boolean; |
function TriangleOutsideRectangle(const Tri:TTriangle2D; const Rec:TRectangle):Boolean; |
function QuadixInRectangle(const Quad:TQuadix2D; const Rec:TRectangle):Boolean; |
function QuadixOutsideRectangle(const Quad:TQuadix2D; const Rec:TRectangle):Boolean; |
function PointInQuadix(const Px,Py,x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function PointInQuadix(const Pnt,Pnt1,Pnt2,Pnt3,Pnt4: TPoint2D):Boolean; overload; |
function PointInQuadix(const Pnt:TPoint2D; const Quad:TQuadix2D):Boolean; overload; |
function TriangleInQuadix(const Tri:TTriangle2D; const Quad:TQuadix2D):Boolean; |
function TriangleOutsideQuadix(const Tri:TTriangle2D; const Quad:TQuadix2D):Boolean; |
function PointInSphere(const x,y,z:Double; const Sphere:TSphere):Boolean; overload; |
function PointInSphere(const Pnt3D:TPoint3D; const Sphere:TSphere):Boolean; overload; |
function PointOnSphere(const Pnt3D:TPoint3D; const Sphere:TSphere):Boolean; overload; |
function PolyhedronInSphere(const Poly:TPolyhedron; const Sphere:TSphere):TInclusion; |
function PointOnPerimeter(const Px,Py,x1,y1,x2,y2:Double):Boolean; overload; |
function PointOnPerimeter(const Px,Py,x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function PointOnPerimeter(const Px,Py,x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function PointOnPerimeter(const Point: TPoint2D; const Rect: TRectangle):Boolean; overload; |
function PointOnPerimeter(const Point: TPoint2D; const Tri: TTriangle2D):Boolean; overload; |
function PointOnPerimeter(const Point: TPoint2D; const Quad: TQuadix2D):Boolean; overload; |
function PointOnPerimeter(const Point: TPoint2D; const Cir: TCircle):Boolean; overload; |
function GeometricSpan(const Pnt: array of TPoint2D):Double; overload; |
function GeometricSpan(const Pnt: array of TPoint3D):Double; overload; |
procedure CreateEquilateralTriangle(x1,y1,x2,y2:Double; out x3,y3:Double); overload; |
procedure CreateEquilateralTriangle(const Pnt1,Pnt2:TPoint2D; out Pnt3:TPoint2D); overload; |
procedure TorricelliPoint(const x1,y1,x2,y2,x3,y3:Double; out Px,Py:Double); overload; |
function TorricelliPoint(const Pnt1,Pnt2,Pnt3:TPoint2D):TPoint2D; overload; |
function TorricelliPoint(const Tri:TTriangle2D):TPoint2D; overload; |
procedure Incenter(const x1,y1,x2,y2,x3,y3:Double; out Px,Py:Double); overload; |
function Incenter(const Pnt1,Pnt2,Pnt3:TPoint2D):TPoint2D; overload; |
function Incenter(const Tri:TTriangle2D):TPoint2D; overload; |
procedure Circumcenter(const x1,y1,x2,y2,x3,y3:Double; out Px,Py:Double); overload; |
function Circumcenter(const Pnt1,Pnt2,Pnt3:TPoint2D):TPoint2D; overload; |
function Circumcenter(const Tri:TTriangle2D):TPoint2D; overload; |
function Circumcircle(const P1,P2,P3:TPoint2D):TCircle; overload; |
function Circumcircle(const Tri:TTriangle2D):TCircle; overload; |
function InscribedCircle(const P1,P2,P3:TPoint2D):TCircle; overload; |
function InscribedCircle(const Tri:TTriangle2D):TCircle; overload; |
function SegmentMidPoint(const P1,P2:TPoint2D):TPoint2D; overload; |
function SegmentMidPoint(const Seg:TSegment2D):TPoint2D; overload; |
function SegmentMidPoint(const P1,P2:TPoint3D):TPoint3D; overload; |
function SegmentMidPoint(const Seg:TSegment3D):TPoint3D; overload; |
function OrthoCenter(const x1,y1,x2,y2,x3,y3:Double):TPoint2D; overload; |
function OrthoCenter(const Pnt1,Pnt2,CPnt:TPoint2D):TPoint2D; overload; |
function OrthoCenter(const Ln1,Ln2,Ln3:TLine2D):TPoint2D; overload; |
function OrthoCenter(const Tri:TTriangle2D):TPoint2D; overload; |
function PolygonCentroid(const Polygon :TPolygon2D):TPoint2D; overload; |
function PolygonCentroid(const Polygon : array of TPoint3D):TPoint3D; overload; |
function PolygonSegmentIntersect(const Seg:TSegment2D; const Poly: TPolygon2D):Boolean; |
function PolygonInPolygon(const Poly1,Poly2: TPolygon2D):Boolean; |
function PolygonIntersect(const Poly1,Poly2: TPolygon2D):Boolean; |
function PointInConvexPolygon(const Px,Py:Double; const Poly: TPolygon2D):Boolean; overload; |
function PointInConvexPolygon(const Pnt:TPoint2D; const Poly: TPolygon2D):Boolean; overload; |
function PointInConcavePolygon(const Px,Py:Double; const Poly: TPolygon2D):Boolean; overload; |
function PointInConcavePolygon(const Pnt:TPoint2D; const Poly: TPolygon2D):Boolean; overload; |
function PointOnPolygon(const Px,Py:Double; const Poly: TPolygon2D):Boolean; overload; |
function PointOnPolygon(const Pnt:TPoint2D; const Poly: TPolygon2D):Boolean; overload; |
function PointInPolygon(const Px,Py:Double; const Poly: TPolygon2D):Boolean; overload; |
function PointInPolygon(const Pnt:TPoint2D; const Poly: TPolygon2D):Boolean; overload; |
function ConvexQuadix(const Quad:TQuadix2D):Boolean; |
function ComplexPolygon(const Poly: TPolygon2D):Boolean; |
function SimplePolygon(const Poly: TPolygon2D):Boolean; |
function ConvexPolygon(const Poly: TPolygon2D):Boolean; |
function ConcavePolygon(const Poly: TPolygon2D):Boolean; |
function RectangularHull(const Point: array of TPoint2D):TRectangle; overload; |
function RectangularHull(const Poly:TPolygon2D):TRectangle; overload; |
function CircularHull(const Poly:TPolygon2D):TCircle; |
function SphereHull(const Poly: array of TPoint3D):TSphere; |
function Clip(Seg:TSegment2D; const Rec:TRectangle):TSegment2D; overload; |
function Clip(const Seg:TSegment2D; const Tri:TTriangle2D):TSegment2D; overload; |
function Clip(const Seg:TSegment2D; const Quad:TQuadix2D):TSegment2D; overload; |
function Area(const Pnt1,Pnt2,Pnt3:TPoint2D):Double; overload; |
function Area(const Pnt1,Pnt2,Pnt3:TPoint3D):Double; overload; |
function Area(const Tri:TTriangle2D):Double; overload; |
function Area(const Tri:TTriangle3D):Double; overload; |
function Area(const Quad:TQuadix2D):Double; overload; |
function Area(const Quad:TQuadix3D):Double; overload; |
function Area(const Rec:TRectangle):Double; overload; |
function Area(const Cir:TCircle):Double; overload; |
function Area(const Poly:TPolygon2D):Double; overload; |
function Perimeter(const Tri:TTriangle2D):Double; overload; |
function Perimeter(const Tri:TTriangle3D):Double; overload; |
function Perimeter(const Quad:TQuadix2D):Double; overload; |
function Perimeter(const Quad:TQuadix3D):Double; overload; |
function Perimeter(const Rec:TRectangle):Double; overload; |
function Perimeter(const Cir:TCircle):Double; overload; |
function Perimeter(const Poly:TPolygon2D):Double; overload; |
procedure Rotate(RotAng:Double; const x,y:Double; out Nx,Ny:Double); overload; |
procedure Rotate(const RotAng:Double; const x,y,ox,oy:Double; out Nx,Ny:Double); overload; |
function Rotate(const RotAng:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function Rotate(const RotAng:Double; const Pnt,OPnt:TPoint2D):TPoint2D; overload; |
function Rotate(const RotAng:Double; const Seg:TSegment2D):TSegment2D; overload; |
function Rotate(const RotAng:Double; const Seg:TSegment2D; const OPnt: TPoint2D):TSegment2D; overload; |
function Rotate(const RotAng:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
function Rotate(const RotAng:Double; const Tri:TTriangle2D; const OPnt:TPoint2D):TTriangle2D; overload; |
function Rotate(const RotAng:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function Rotate(const RotAng:Double; const Quad:TQuadix2D; const OPnt:TPoint2D):TQuadix2D; overload; |
function Rotate(const RotAng:Double; Poly:TPolygon2D):TPolygon2D; overload; |
function Rotate(const RotAng:Double; Poly:TPolygon2D; const OPnt:TPoint2D):TPolygon2D; overload; |
procedure Rotate(const Rx,Ry,Rz:Double; const x,y,z:Double; out Nx,Ny,Nz:Double); overload; |
procedure Rotate(const Rx,Ry,Rz:Double; const x,y,z,ox,oy,oz:Double; out Nx,Ny,Nz:Double); overload; |
function Rotate(const Rx,Ry,Rz:Double; const Pnt:TPoint3D):TPoint3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Pnt,OPnt:TPoint3D):TPoint3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Seg:TSegment3D):TSegment3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Seg:TSegment3D; const OPnt: TPoint3D):TSegment3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Tri:TTriangle3D):TTriangle3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Tri:TTriangle3D; const OPnt:TPoint3D):TTriangle3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Quad:TQuadix3D):TQuadix3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Quad:TQuadix3D; const OPnt:TPoint3D):TQuadix3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; Poly:TPolygon3D):TPolygon3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; Poly:TPolygon3D; const OPnt:TPoint3D):TPolygon3D; overload; |
procedure FastRotate(RotAng:Integer; const x,y:Double; out Nx,Ny:Double); overload; |
procedure FastRotate(RotAng:Integer; x,y,ox,oy:Double; out Nx,Ny:Double); overload; |
function FastRotate(const RotAng:Integer; const Pnt:TPoint2D):TPoint2D; overload; |
function FastRotate(const RotAng:Integer; const Pnt,OPnt:TPoint2D):TPoint2D; overload; |
function FastRotate(const RotAng:Integer; const Seg:TSegment2D):TSegment2D; overload; |
function FastRotate(const RotAng:Integer; const Seg:TSegment2D; const OPnt: TPoint2D):TSegment2D; overload; |
function FastRotate(const RotAng:Integer; const Tri:TTriangle2D):TTriangle2D; overload; |
function FastRotate(const RotAng:Integer; const Tri:TTriangle2D; const OPnt:TPoint2D):TTriangle2D; overload; |
function FastRotate(const RotAng:Integer; const Quad:TQuadix2D):TQuadix2D; overload; |
function FastRotate(const RotAng:Integer; const Quad:TQuadix2D; const OPnt:TPoint2D):TQuadix2D; overload; |
function FastRotate(const RotAng:Integer; Poly:TPolygon2D):TPolygon2D; overload; |
function FastRotate(const RotAng:Integer; Poly:TPolygon2D; const OPnt:TPoint2D):TPolygon2D; overload; |
procedure FastRotate(Rx,Ry,Rz:Integer; const x,y,z:Double; out Nx,Ny,Nz:Double); overload; |
procedure FastRotate(const Rx,Ry,Rz:Integer; const x,y,z,ox,oy,oz:Double; out Nx,Ny,Nz:Double); overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Pnt:TPoint3D):TPoint3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Pnt,OPnt:TPoint3D):TPoint3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Seg:TSegment3D):TSegment3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Seg:TSegment3D; const OPnt: TPoint3D):TSegment3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Tri:TTriangle3D):TTriangle3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Tri:TTriangle3D; const OPnt:TPoint3D):TTriangle3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Quad:TQuadix3D):TQuadix3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Quad:TQuadix3D; const OPnt:TPoint3D):TQuadix3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; Poly:TPolygon3D):TPolygon3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; Poly:TPolygon3D; const OPnt:TPoint3D):TPolygon3D; overload; |
function Translate(const Dx,Dy:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function Translate(const Dx,Dy:Double; const Ln:TLine2D):TLine2D; overload; |
function Translate(const Dx,Dy:Double; const Seg:TSegment2D):TSegment2D; overload; |
function Translate(const Dx,Dy:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
function Translate(const Dx,Dy:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function Translate(const Dx,Dy:Double; const Rec:TRectangle):TRectangle; overload; |
function Translate(const Dx,Dy:Double; const Cir:TCircle):TCircle; overload; |
function Translate(const Dx,Dy:Double; const Poly: TPolygon2D):TPolygon2D; overload; |
function Translate(const Pnt:TPoint2D; const Poly: TPolygon2D):TPolygon2D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Pnt:TPoint3D):TPoint3D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Ln:TLine3D):TLine3D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Seg:TSegment3D):TSegment3D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Tri:TTriangle3D):TTriangle3D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Quad:TQuadix3D):TQuadix3D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Sphere:TSphere):TSphere; overload; |
function Translate(const Dx,Dy,Dz:Double; const Poly: TPolygon3D):TPolygon3D; overload; |
function Translate(const Pnt:TPoint3D; const Poly: TPolygon3D):TPolygon3D; overload; |
function Scale(const Dx,Dy:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function Scale(const Dx,Dy:Double; const Ln:TLine2D):TLine2D; overload; |
function Scale(const Dx,Dy:Double; const Seg:TSegment2D):TSegment2D; overload; |
function Scale(const Dx,Dy:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
function Scale(const Dx,Dy:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function Scale(const Dx,Dy:Double; const Rec:TRectangle):TRectangle; overload; |
function Scale(const Dr:Double; const Cir:TCircle):TCircle; overload; |
function Scale(const Dx,Dy:Double; const Poly: TPolygon2D):TPolygon2D; overload; |
function Scale(const Dx,Dy,Dz:Double; const Pnt:TPoint3D):TPoint3D; overload; |
function Scale(const Dx,Dy,Dz:Double; const Ln:TLine3D):TLine3D; overload; |
function Scale(const Dx,Dy,Dz:Double; const Seg:TSegment3D):TSegment3D; overload; |
function Scale(const Dx,Dy,Dz:Double; const Tri:TTriangle3D):TTriangle3D; overload; |
function Scale(const Dx,Dy,Dz:Double; const Quad:TQuadix3D):TQuadix3D; overload; |
function Scale(const Dr:Double; const Sphere:TSphere):TSphere; overload; |
function Scale(const Dx,Dy,Dz:Double; const Poly: TPolygon3D):TPolygon3D; overload; |
procedure ShearXAxis(const Shear,x,y:Double; out Nx,Ny:Double); overload; |
function ShearXAxis(const Shear:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function ShearXAxis(const Shear:Double; const Seg:TSegment2D):TSegment2D; overload; |
function ShearXAxis(const Shear:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
function ShearXAxis(const Shear:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function ShearXAxis(const Shear:Double; Poly:TPolygon2D):TPolygon2D; overload; |
procedure ShearYAxis(const Shear,x,y:Double; out Nx,Ny:Double); overload; |
function ShearYAxis(const Shear:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function ShearYAxis(const Shear:Double; const Seg:TSegment2D):TSegment2D; overload; |
function ShearYAxis(const Shear:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
function ShearYAxis(const Shear:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function ShearYAxis(const Shear:Double; Poly:TPolygon2D):TPolygon2D; overload; |
function EquatePoint(const x,y:Double):TPoint2D; overload; |
function EquatePoint(const x,y,z:Double):TPoint3D; overload; |
procedure EquatePoint(const x,y:Double; out Point:TPoint2D); overload; |
procedure EquatePoint(const x,y,z:Double; out Point:TPoint3D); overload; |
function EquateSegment(const x1,y1,x2,y2:Double):TSegment2D; overload; |
function EquateSegment(const x1,y1,z1,x2,y2,z2:Double):TSegment3D; overload; |
procedure EquateSegment(const x1,y1,x2,y2:Double; out Seg:TSegment2D); overload; |
procedure EquateSegment(const x1,y1,z1,x2,y2,z2:Double; out Seg:TSegment3D); overload; |
function EquateQuadix(const x1,y1,x2,y2,x3,y3,x4,y4:Double):TQuadix2D; overload; |
function EquateQuadix(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):TQuadix3D; overload; |
function EquateRectangle(const x1,y1,x2,y2:Double):TRectangle; |
function EquateTriangle(const x1,y1,x2,y2,x3,y3:Double):TTriangle2D; overload; |
function EquateTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):TTriangle3D; overload; |
function EquateTriangle(const Pnt1,Pnt2,Pnt3: TPoint2D):TTriangle2D; overload; |
function EquateTriangle(const Pnt1,Pnt2,Pnt3: TPoint3D):TTriangle3D; overload; |
function EquateCircle(const x,y,r:Double):TCircle; |
function EquateSphere(const x,y,z,r:Double):TSphere; |
function EquatePlane(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):TPlane3D; overload; |
function EquatePlane(const Pnt1,Pnt2,Pnt3:TPoint3D):TPlane3D; overload; |
procedure GenerateRandomPoints(const Bx1,By1,Bx2,By2:Double; out Point: array of TPoint2D); |
function Add(const Vec1,Vec2:TVector2D):TVector2D; overload; |
function Add(const Vec1,Vec2:TVector3D):TVector3D; overload; |
function Add(const Vec:TVector2DArray):TVector2D; overload; |
function Add(const Vec:TVector3DArray):TVector3D; overload; |
function Sub(const Vec1,Vec2:TVector2D):TVector2D; overload; |
function Sub(const Vec1,Vec2:TVector3D):TVector3D; overload; |
function Mul(const Vec1,Vec2:TVector2D):TVector3D; overload; |
function Mul(const Vec1,Vec2:TVector3D):TVector3D; overload; |
function UnitVector(const Vec:TVector2D):TVector2D; overload; |
function UnitVector(const Vec:TVector3D):TVector3D; overload; |
function Magnitude(const Vec:TVector2D):Double; overload; |
function Magnitude(const Vec:TVector3D):Double; overload; |
function DotProduct(const Vec1,Vec2:TVector2D):Double; overload; |
function DotProduct(const Vec1,Vec2:TVector3D):Double; overload; |
function Scale(const Vec:TVector2D; const Factor:Double):TVector2D; overload; |
function Scale(const Vec:TVector3D; const Factor:Double):TVector3D; overload; |
function Scale(Vec:TVector2DArray; const Factor:Double):TVector2DArray; overload; |
function Scale(Vec:TVector3DArray; const Factor:Double):TVector3DArray; overload; |
function Negate(const Vec:TVector2D):TVector2D; overload; |
function Negate(const Vec:TVector3D):TVector3D; overload; |
function Negate(Vec:TVector2DArray):TVector2DArray; overload; |
function Negate(Vec:TVector3DArray):TVector3DArray; overload; |
function IsEqual(const Val1,Val2,Epsilon:Double):Boolean; overload; |
function IsEqual(const Pnt1,Pnt2:TPoint2D; const Epsilon:Double):Boolean; overload; |
function IsEqual(const Pnt1,Pnt2:TPoint3D; const Epsilon:Double):Boolean; overload; |
function IsEqual(const Val1,Val2:Double):Boolean; overload; |
function IsEqual(const Pnt1,Pnt2:TPoint2D):Boolean; overload; |
function IsEqual(const Pnt1,Pnt2:TPoint3D):Boolean; overload; |
function NotEqual(const Val1,Val2,Epsilon:Double):Boolean; overload; |
function NotEqual(const Pnt1,Pnt2:TPoint2D; const Epsilon:Double):Boolean; overload; |
function NotEqual(const Pnt1,Pnt2:TPoint3D; const Epsilon:Double):Boolean; overload; |
function NotEqual(const Val1,Val2:Double):Boolean; overload; |
function NotEqual(const Pnt1,Pnt2:TPoint2D):Boolean; overload; |
function NotEqual(const Pnt1,Pnt2:TPoint3D):Boolean; overload; |
function LessThanOrEqual(const Val1,Val2,Epsilon:Double):Boolean; overload; |
function LessThanOrEqual(const Val1,Val2:Double):Boolean; overload; |
function GreaterThanOrEqual(const Val1,Val2,Epsilon:Double):Boolean; overload; |
function GreaterThanOrEqual(const Val1,Val2:Double):Boolean; overload; |
function CalculateSystemEpsilon:Double; |
procedure InitialiseTrigonometryTables; |
function Add(const Vec:TVector2DArray):TVector2D; overload; |
function Add(const Vec:TVector3DArray):TVector3D; overload; |
function Add(const Vec1,Vec2:TVector2D):TVector2D; overload; |
function Add(const Vec1,Vec2:TVector3D):TVector3D; overload; |
function Area(const Rec:TRectangle):Double; overload; |
function Area(const Quad:TQuadix3D):Double; overload; |
function Area(const Cir:TCircle):Double; overload; |
function Area(const Pnt1,Pnt2,Pnt3:TPoint2D):Double; overload; |
function Area(const Poly:TPolygon2D):Double; overload; |
function Area(const Tri:TTriangle3D):Double; overload; |
function Area(const Quad:TQuadix2D):Double; overload; |
function Area(const Tri:TTriangle2D):Double; overload; |
function Area(const Pnt1,Pnt2,Pnt3:TPoint3D):Double; overload; |
function CalculateSystemEpsilon:Double; |
function CircleInCircle(const Cir1,Cir2:TCircle):Boolean; |
function CircularHull(const Poly:TPolygon2D):TCircle; |
procedure Circumcenter(const x1,y1,x2,y2,x3,y3:Double; out Px,Py:Double); overload; |
function Circumcenter(const Pnt1,Pnt2,Pnt3:TPoint2D):TPoint2D; overload; |
function Circumcenter(const Tri:TTriangle2D):TPoint2D; overload; |
function Circumcircle(const P1,P2,P3:TPoint2D):TCircle; overload; |
function Circumcircle(const Tri:TTriangle2D):TCircle; overload; |
function Clip(const Seg:TSegment2D; const Quad:TQuadix2D):TSegment2D; overload; |
function Clip(const Seg:TSegment2D; const Tri:TTriangle2D):TSegment2D; overload; |
function Clip(Seg:TSegment2D; const Rec:TRectangle):TSegment2D; overload; |
function Coincident(const Quad1,Quad2:TQuadix3D):Boolean; overload; |
function Coincident(const Quad1,Quad2:TQuadix2D):Boolean; overload; |
function Coincident(const Sphr1,Sphr2:TSphere):Boolean; overload; |
function Coincident(const Cir1,Cir2:TCircle):Boolean; overload; |
function Coincident(const Rect1,Rect2:TRectangle):Boolean; overload; |
function Coincident(const Pnt1,Pnt2:TPoint2D):Boolean; overload; |
function Coincident(const Pnt1,Pnt2:TPoint3D):Boolean; overload; |
function Coincident(const Seg1,Seg2:TSegment2D):Boolean; overload; |
function Coincident(const Tri1,Tri2:TTriangle3D):Boolean; overload; |
function Coincident(const Tri1,Tri2:TTriangle2D):Boolean; overload; |
function Coincident(const Seg1,Seg2:TSegment3D):Boolean; overload; |
function Collinear(const PntA,PntB,PntC:TPoint2D):Boolean; overload; |
function Collinear(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function Collinear(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function Collinear(const PntA,PntB,PntC:TPoint3D):Boolean; overload; |
function ComplexPolygon(const Poly: TPolygon2D):Boolean; |
function ConcavePolygon(const Poly: TPolygon2D):Boolean; |
function ConvexPolygon(const Poly: TPolygon2D):Boolean; |
function ConvexQuadix(const Quad:TQuadix2D):Boolean; |
function Coplanar(const PntA,PntB,PntC,PntD:TPoint3D):Boolean; overload; |
function Coplanar(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):Boolean; overload; |
procedure CreateEquilateralTriangle(x1,y1,x2,y2:Double; out x3,y3:Double); overload; |
procedure CreateEquilateralTriangle(const Pnt1,Pnt2:TPoint2D; out Pnt3:TPoint2D); overload; |
function Distance(const Pnt1,Pnt2:TPoint2D):Double; overload; |
function Distance(const Pnt1,Pnt2:TPoint3D):Double; overload; |
function Distance(const x1,y1,x2,y2:Double):Double; overload; |
function Distance(const Segment:TSegment2D):Double; overload; |
function Distance(const Cir1,Cir2:TCircle):Double; overload; |
function Distance(const Segment:TSegment3D):Double; overload; |
function Distance(const x1,y1,z1,x2,y2,z2:Double):Double; overload; |
function DotProduct(const Vec1,Vec2:TVector3D):Double; overload; |
function DotProduct(const Vec1,Vec2:TVector2D):Double; overload; |
function EquateCircle(const x,y,r:Double):TCircle; |
function EquatePlane(const Pnt1,Pnt2,Pnt3:TPoint3D):TPlane3D; overload; |
function EquatePlane(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):TPlane3D; overload; |
function EquatePoint(const x,y,z:Double):TPoint3D; overload; |
function EquatePoint(const x,y:Double):TPoint2D; overload; |
procedure EquatePoint(const x,y,z:Double; out Point:TPoint3D); overload; |
procedure EquatePoint(const x,y:Double; out Point:TPoint2D); overload; |
function EquateQuadix(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):TQuadix3D; overload; |
function EquateQuadix(const x1,y1,x2,y2,x3,y3,x4,y4:Double):TQuadix2D; overload; |
function EquateRectangle(const x1,y1,x2,y2:Double):TRectangle; |
function EquateSegment(const x1,y1,z1,x2,y2,z2:Double):TSegment3D; overload; |
function EquateSegment(const x1,y1,x2,y2:Double):TSegment2D; overload; |
procedure EquateSegment(const x1,y1,z1,x2,y2,z2:Double; out Seg:TSegment3D); overload; |
procedure EquateSegment(const x1,y1,x2,y2:Double; out Seg:TSegment2D); overload; |
function EquateSphere(const x,y,z,r:Double):TSphere; |
function EquateTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):TTriangle3D; overload; |
function EquateTriangle(const x1,y1,x2,y2,x3,y3:Double):TTriangle2D; overload; |
function EquateTriangle(const Pnt1,Pnt2,Pnt3: TPoint2D):TTriangle2D; overload; |
function EquateTriangle(const Pnt1,Pnt2,Pnt3: TPoint3D):TTriangle3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Pnt:TPoint3D):TPoint3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Pnt,OPnt:TPoint3D):TPoint3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Seg:TSegment3D):TSegment3D; overload; |
procedure FastRotate(const Rx,Ry,Rz:Integer; const x,y,z,ox,oy,oz:Double; out Nx,Ny,Nz:Double); overload; |
function FastRotate(const RotAng:Integer; Poly:TPolygon2D):TPolygon2D; overload; |
function FastRotate(const RotAng:Integer; Poly:TPolygon2D; const OPnt:TPoint2D):TPolygon2D; overload; |
procedure FastRotate(Rx,Ry,Rz:Integer; const x,y,z:Double; out Nx,Ny,Nz:Double); overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Quad:TQuadix3D; const OPnt:TPoint3D):TQuadix3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; Poly:TPolygon3D):TPolygon3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; Poly:TPolygon3D; const OPnt:TPoint3D):TPolygon3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Quad:TQuadix3D):TQuadix3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Seg:TSegment3D; const OPnt: TPoint3D):TSegment3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Tri:TTriangle3D):TTriangle3D; overload; |
function FastRotate(const Rx,Ry,Rz:Integer; const Tri:TTriangle3D; const OPnt:TPoint3D):TTriangle3D; overload; |
function FastRotate(const RotAng:Integer; const Quad:TQuadix2D; const OPnt:TPoint2D):TQuadix2D; overload; |
function FastRotate(const RotAng:Integer; const Pnt:TPoint2D):TPoint2D; overload; |
function FastRotate(const RotAng:Integer; const Pnt,OPnt:TPoint2D):TPoint2D; overload; |
procedure FastRotate(RotAng:Integer; const x,y:Double; out Nx,Ny:Double); overload; |
procedure FastRotate(RotAng:Integer; x,y,ox,oy:Double; out Nx,Ny:Double); overload; |
function FastRotate(const RotAng:Integer; const Seg:TSegment2D):TSegment2D; overload; |
function FastRotate(const RotAng:Integer; const Tri:TTriangle2D; const OPnt:TPoint2D):TTriangle2D; overload; |
function FastRotate(const RotAng:Integer; const Quad:TQuadix2D):TQuadix2D; overload; |
function FastRotate(const RotAng:Integer; const Seg:TSegment2D; const OPnt: TPoint2D):TSegment2D; overload; |
function FastRotate(const RotAng:Integer; const Tri:TTriangle2D):TTriangle2D; overload; |
procedure GenerateRandomPoints(const Bx1,By1,Bx2,By2:Double; out Point: array of TPoint2D); |
function GeometricSpan(const Pnt: array of TPoint2D):Double; overload; |
function GeometricSpan(const Pnt: array of TPoint3D):Double; overload; |
function GreaterThanOrEqual(const Val1,Val2,Epsilon:Double):Boolean; overload; |
function GreaterThanOrEqual(const Val1,Val2:Double):Boolean; overload; |
function HighestPoint(const Quadix:TQuadix2D):TPoint2D; overload; |
function HighestPoint(const Quadix:TQuadix3D):TPoint3D; overload; |
function HighestPoint(const Tri:TTriangle3D):TPoint3D; overload; |
function HighestPoint(const Polygon: TPolygon2D):TPoint2D; overload; |
function HighestPoint(const Tri:TTriangle2D):TPoint2D; overload; |
procedure Incenter(const x1,y1,x2,y2,x3,y3:Double; out Px,Py:Double); overload; |
function Incenter(const Pnt1,Pnt2,Pnt3:TPoint2D):TPoint2D; overload; |
function Incenter(const Tri:TTriangle2D):TPoint2D; overload; |
procedure InitialiseTrigonometryTables; |
function InPortal(const P:TPoint2D):Boolean; overload; |
function InPortal(const P:TPoint3D):Boolean; overload; |
function InscribedCircle(const P1,P2,P3:TPoint2D):TCircle; overload; |
function InscribedCircle(const Tri:TTriangle2D):TCircle; overload; |
function Intersect(const Seg1,Seg2:TSegment3D):Boolean; overload; |
function Intersect(const P1,P2,P3,P4:TPoint3D):Boolean; overload; |
function Intersect(const Seg:TSegment2D; const Tri:TTriangle2D):Boolean; overload; |
function Intersect(const Seg:TSegment2D; const Rec:TRectangle):Boolean; overload; |
function Intersect(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint2D):Boolean; overload; |
function Intersect(const x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function Intersect(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):Boolean; overload; |
function Intersect(const Seg1,Seg2:TSegment2D):Boolean; overload; |
function Intersect(const Seg:TSegment2D; const Quad:TQuadix2D):Boolean; overload; |
function Intersect(const Cir1,Cir2:TCircle):Boolean; overload; |
function Intersect(const Seg:TSegment3D; const Sphere:TSphere):Boolean; overload; |
function Intersect(Seg:TSegment2D; const Cir:TCircle):Boolean; overload; |
function IntersectionPoint(const Seg1,Seg2:TSegment2D):TPoint2D; overload; |
procedure IntersectionPoint(const Cir1,Cir2:TCircle; out Pnt1,Pnt2:TPoint2D); overload; |
function IntersectionPoint(const P1,P2,P3,P4:TPoint2D):TPoint2D; overload; |
procedure IntersectionPoint(const x1,y1,x2,y2,x3,y3,x4,y4:Double; out Nx,Ny:Double); overload; |
procedure IntersectionPoint(const P1,P2,P3,P4:TPoint2D; out Nx,Ny:Double); overload; |
function IsEqual(const Val1,Val2:Double):Boolean; overload; |
function IsEqual(const Pnt1,Pnt2:TPoint2D):Boolean; overload; |
function IsEqual(const Pnt1,Pnt2:TPoint3D):Boolean; overload; |
function IsEqual(const Val1,Val2,Epsilon:Double):Boolean; overload; |
function IsEqual(const Pnt1,Pnt2:TPoint2D; const Epsilon:Double):Boolean; overload; |
function IsEqual(const Pnt1,Pnt2:TPoint3D; const Epsilon:Double):Boolean; overload; |
function IsEquilateralTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsEquilateralTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsEquilateralTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsEquilateralTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsEquilateralTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsEquilateralTriangle(const Tri:TTriangle3D):Boolean; overload; |
function IsIsoscelesTriangle(const Tri:TTriangle3D):Boolean; overload; |
function IsIsoscelesTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsIsoscelesTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsIsoscelesTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsIsoscelesTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsIsoscelesTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsObtuseTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsObtuseTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsObtuseTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsObtuseTriangle(const Tri:TTriangle3D):Boolean; overload; |
function IsObtuseTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsObtuseTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsPointCollinear(const Segment:TSegment2D; const PntC:TPoint2D):Boolean; overload; |
function IsPointCollinear(const x1,y1,z1,x2,y2,z2,Px,Py,Pz:Double):Boolean; overload; |
function IsPointCollinear(const PntA,PntB:TPoint2D; const Px,Py:Double):Boolean; overload; |
function IsPointCollinear(const PntA,PntB,PntC:TPoint2D):Boolean; overload; |
function IsPointCollinear(const x1,y1,x2,y2,Px,Py:Double):Boolean; overload; |
function IsPointCollinear(const PntA,PntB,PntC:TPoint3D):Boolean; overload; |
function IsPointCollinear(const Segment:TSegment3D; const PntC:TPoint3D):Boolean; overload; |
function IsPointOnLeftSide(const Pnt:TPoint2D; const Seg:TSegment2D):Boolean; overload; |
function IsPointOnLeftSide(const x,y:Double; const Seg:TSegment2D):Boolean; overload; |
function IsPointOnRightSide(const x,y:Double; const Seg:TSegment2D):Boolean; overload; |
function IsPointOnRightSide(const Pnt:TPoint2D; const Seg:TSegment2D):Boolean; overload; |
function IsRightTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsRightTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsRightTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsRightTriangle(const Tri:TTriangle3D):Boolean; overload; |
function IsRightTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsRightTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsScaleneTriangle(const Tri:TTriangle3D):Boolean; overload; |
function IsScaleneTriangle(const Tri:TTriangle2D):Boolean; overload; |
function IsScaleneTriangle(const Pnt1,Pnt2,Pnt3:TPoint3D):Boolean; overload; |
function IsScaleneTriangle(const Pnt1,Pnt2,Pnt3:TPoint2D):Boolean; overload; |
function IsScaleneTriangle(const x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function IsScaleneTriangle(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Boolean; overload; |
function IsTangent(Seg:TSegment2D; const Cir:TCircle):Boolean; |
function LayDistance(const x1,y1,z1,x2,y2,z2:Double):Double; overload; |
function LayDistance(const Pnt1,Pnt2:TPoint3D):Double; overload; |
function LayDistance(const x1,y1,x2,y2:Double):Double; overload; |
function LayDistance(const Pnt1,Pnt2:TPoint2D):Double; overload; |
function LayDistance(const Seg:TSegment2D):Double; overload; |
function LayDistance(const Cir1,Cir2:TCircle):Double; overload; |
function LayDistance(const Seg:TSegment3D):Double; overload; |
function LessThanOrEqual(const Val1,Val2,Epsilon:Double):Boolean; overload; |
function LessThanOrEqual(const Val1,Val2:Double):Boolean; overload; |
function LowestPoint(const Tri:TTriangle3D):TPoint3D; overload; |
function LowestPoint(const Quadix:TQuadix2D):TPoint2D; overload; |
function LowestPoint(const Tri:TTriangle2D):TPoint2D; overload; |
function LowestPoint(const Quadix:TQuadix3D):TPoint3D; overload; |
function LowestPoint(const Polygon: TPolygon2D):TPoint2D; overload; |
function Magnitude(const Vec:TVector3D):Double; overload; |
function Magnitude(const Vec:TVector2D):Double; overload; |
function ManhattanDistance(const x1,y1,x2,y2:Double):Double; overload; |
function ManhattanDistance(const Segment:TSegment2D):Double; overload; |
function ManhattanDistance(const Segment:TSegment3D):Double; overload; |
function ManhattanDistance(const x1,y1,z1,x2,y2,z2:Double):Double; overload; |
function ManhattanDistance(const Pnt1,Pnt2:TPoint2D):Double; overload; |
function ManhattanDistance(const Pnt1,Pnt2:TPoint3D):Double; overload; |
function ManhattanDistance(const Cir1,Cir2:TCircle):Double; overload; |
function Mul(const Vec1,Vec2:TVector2D):TVector3D; overload; |
function Mul(const Vec1,Vec2:TVector3D):TVector3D; overload; |
function Negate(const Vec:TVector3D):TVector3D; overload; |
function Negate(Vec:TVector3DArray):TVector3DArray; overload; |
function Negate(Vec:TVector2DArray):TVector2DArray; overload; |
function Negate(const Vec:TVector2D):TVector2D; overload; |
function NotEqual(const Pnt1,Pnt2:TPoint3D; const Epsilon:Double):Boolean; overload; |
function NotEqual(const Pnt1,Pnt2:TPoint2D; const Epsilon:Double):Boolean; overload; |
function NotEqual(const Val1,Val2,Epsilon:Double):Boolean; overload; |
function NotEqual(const Val1,Val2:Double):Boolean; overload; |
function NotEqual(const Pnt1,Pnt2:TPoint3D):Boolean; overload; |
function NotEqual(const Pnt1,Pnt2:TPoint2D):Boolean; overload; |
function Orientation(const x1,y1,z1,x2,y2,z2,x3,y3,z3,Px,Py,Pz:Double):Integer; overload; |
function Orientation(const x1,y1,x2,y2,Px,Py:Double):Integer; overload; |
function Orientation(const Pnt1,Pnt2,Pnt3:TPoint3D; const Px,Py,Pz:Double):Integer; overload; |
function Orientation(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint3D):Integer; overload; |
function Orientation(const Tri:TTriangle3D; const Pnt:TPoint3D):Integer; overload; |
function Orientation(const Seg:TSegment2D; const Pnt:TPoint2D):Integer; overload; |
function Orientation(const Pnt1,Pnt2:TPoint2D; const Px,Py:Double):Integer; overload; |
function Orientation(const Pnt1,Pnt2,Pnt3:TPoint2D):Integer; overload; |
function Orientation(const Ln:TLine2D; const Pnt:TPoint2D):Integer; overload; |
function OrthoCenter(const Tri:TTriangle2D):TPoint2D; overload; |
function OrthoCenter(const Pnt1,Pnt2,CPnt:TPoint2D):TPoint2D; overload; |
function OrthoCenter(const x1,y1,x2,y2,x3,y3:Double):TPoint2D; overload; |
function OrthoCenter(const Ln1,Ln2,Ln3:TLine2D):TPoint2D; overload; |
function Perimeter(const Quad:TQuadix3D):Double; overload; |
function Perimeter(const Rec:TRectangle):Double; overload; |
function Perimeter(const Cir:TCircle):Double; overload; |
function Perimeter(const Quad:TQuadix2D):Double; overload; |
function Perimeter(const Poly:TPolygon2D):Double; overload; |
function Perimeter(const Tri:TTriangle3D):Double; overload; |
function Perimeter(const Tri:TTriangle2D):Double; overload; |
function PerpendicularPntToRay(const Seg:TSegment2D; const Pnt:TPoint2D):TPoint2D; overload; |
procedure PerpendicularPntToRay(const Rx1,Ry1,Rx2,Ry2,Px,Py:Double; out Nx,Ny:Double); overload; |
function PerpendicularPntToSegment(const Seg:TSegment2D; const Pnt:TPoint2D):TPoint2D; overload; |
procedure PerpendicularPntToSegment(const x1,y1,x2,y2,Px,Py:Double; out Nx,Ny:Double); overload; |
function PointInCircle(const Px,Py:Double; const Circle:TCircle):Boolean; overload; |
function PointInCircle(const Pnt:TPoint2D; const Circle:TCircle):Boolean; overload; |
function PointInConcavePolygon(const Px,Py:Double; const Poly: TPolygon2D):Boolean; overload; |
function PointInConcavePolygon(const Pnt:TPoint2D; const Poly: TPolygon2D):Boolean; overload; |
function PointInConvexPolygon(const Px,Py:Double; const Poly: TPolygon2D):Boolean; overload; |
function PointInConvexPolygon(const Pnt:TPoint2D; const Poly: TPolygon2D):Boolean; overload; |
function PointInPolygon(const Pnt:TPoint2D; const Poly: TPolygon2D):Boolean; overload; |
function PointInPolygon(const Px,Py:Double; const Poly: TPolygon2D):Boolean; overload; |
function PointInQuadix(const Pnt:TPoint2D; const Quad:TQuadix2D):Boolean; overload; |
function PointInQuadix(const Pnt,Pnt1,Pnt2,Pnt3,Pnt4: TPoint2D):Boolean; overload; |
function PointInQuadix(const Px,Py,x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function PointInRectangle(const Px,Py:Double; const x1,y1,x2,y2:Double):Boolean; overload; |
function PointInRectangle(const Pnt:TPoint2D; const Rec:TRectangle):Boolean; overload; |
function PointInRectangle(const Px,Py:Double; const Rec:TRectangle):Boolean; overload; |
function PointInRectangle(const Pnt:TPoint2D; const x1,y1,x2,y2:Double):Boolean; overload; |
function PointInSphere(const Pnt3D:TPoint3D; const Sphere:TSphere):Boolean; overload; |
function PointInSphere(const x,y,z:Double; const Sphere:TSphere):Boolean; overload; |
function PointInTriangle(const Pnt:TPoint2D; const Tri:TTriangle2D):Boolean; overload; |
function PointInTriangle(const Px,Py,x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function PointOfReflection(const Seg:TSegment2D; const P1,P2:tPoint2D; out RP:TPoint2D):Boolean; overload; |
function PointOfReflection(const Sx1,Sy1,Sx2,Sy2,P1x,P1y,P2x,P2y:Double; out RPx,RPy:Double):Boolean; overload; |
function PointOnCircle(const Pnt:TPoint2D; const Circle:TCircle):Boolean; overload; |
function PointOnCircle(const Px,Py:Double; const Circle:TCircle):Boolean; overload; |
function PointOnPerimeter(const Point: TPoint2D; const Quad: TQuadix2D):Boolean; overload; |
function PointOnPerimeter(const Point: TPoint2D; const Cir: TCircle):Boolean; overload; |
function PointOnPerimeter(const Point: TPoint2D; const Tri: TTriangle2D):Boolean; overload; |
function PointOnPerimeter(const Px,Py,x1,y1,x2,y2,x3,y3:Double):Boolean; overload; |
function PointOnPerimeter(const Point: TPoint2D; const Rect: TRectangle):Boolean; overload; |
function PointOnPerimeter(const Px,Py,x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function PointOnPerimeter(const Px,Py,x1,y1,x2,y2:Double):Boolean; overload; |
function PointOnPolygon(const Px,Py:Double; const Poly: TPolygon2D):Boolean; overload; |
function PointOnPolygon(const Pnt:TPoint2D; const Poly: TPolygon2D):Boolean; overload; |
function PointOnSphere(const Pnt3D:TPoint3D; const Sphere:TSphere):Boolean; overload; |
function PointToRayDistance(const Px,Py,x1,y1,x2,y2:Double):Double; overload; |
function PointToRayDistance(const Pnt:TPoint2D; const Seg:TSegment2D):Double; overload; |
function PointToSegmentDistance(const Pnt:TPoint2D; const Seg:TSegment2D):Double; overload; |
function PointToSegmentDistance(const Px,Py,x1,y1,x2,y2:Double):Double; overload; |
function PolygonCentroid(const Polygon : array of TPoint3D):TPoint3D; overload; |
function PolygonCentroid(const Polygon :TPolygon2D):TPoint2D; overload; |
function PolygonInPolygon(const Poly1,Poly2: TPolygon2D):Boolean; |
function PolygonIntersect(const Poly1,Poly2: TPolygon2D):Boolean; |
function PolygonSegmentIntersect(const Seg:TSegment2D; const Poly: TPolygon2D):Boolean; |
function PolyhedronInSphere(const Poly:TPolyhedron; const Sphere:TSphere):TInclusion; |
function QuadixInCircle(const Quad:TQuadix2D; const Circle:TCircle):Boolean; |
function QuadixInRectangle(const Quad:TQuadix2D; const Rec:TRectangle):Boolean; |
function QuadixOutsideCircle(const Quad:TQuadix2D; const Circle:TCircle):Boolean; |
function QuadixOutsideRectangle(const Quad:TQuadix2D; const Rec:TRectangle):Boolean; |
function RectangleInCircle(const Rect:TRectangle; const Circle:TCircle):Boolean; |
function RectangleOutsideCircle(const Rect:TRectangle; const Circle:TCircle):Boolean; |
function RectangleToRectangleIntersect(const Rec1,Rec2:TRectangle):Boolean; overload; |
function RectangleToRectangleIntersect(const x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function RectangularHull(const Point: array of TPoint2D):TRectangle; overload; |
function RectangularHull(const Poly:TPolygon2D):TRectangle; overload; |
function Rotate(const RotAng:Double; Poly:TPolygon2D; const OPnt:TPoint2D):TPolygon2D; overload; |
procedure Rotate(const Rx,Ry,Rz:Double; const x,y,z:Double; out Nx,Ny,Nz:Double); overload; |
function Rotate(const RotAng:Double; const Quad:TQuadix2D; const OPnt:TPoint2D):TQuadix2D; overload; |
function Rotate(const RotAng:Double; Poly:TPolygon2D):TPolygon2D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Pnt,OPnt:TPoint3D):TPoint3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Seg:TSegment3D):TSegment3D; overload; |
procedure Rotate(const Rx,Ry,Rz:Double; const x,y,z,ox,oy,oz:Double; out Nx,Ny,Nz:Double); overload; |
function Rotate(const Rx,Ry,Rz:Double; const Pnt:TPoint3D):TPoint3D; overload; |
function Rotate(const RotAng:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function Rotate(const RotAng:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function Rotate(const RotAng:Double; const Pnt,OPnt:TPoint2D):TPoint2D; overload; |
procedure Rotate(RotAng:Double; const x,y:Double; out Nx,Ny:Double); overload; |
procedure Rotate(const RotAng:Double; const x,y,ox,oy:Double; out Nx,Ny:Double); overload; |
function Rotate(const RotAng:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
function Rotate(const RotAng:Double; const Tri:TTriangle2D; const OPnt:TPoint2D):TTriangle2D; overload; |
function Rotate(const RotAng:Double; const Seg:TSegment2D):TSegment2D; overload; |
function Rotate(const RotAng:Double; const Seg:TSegment2D; const OPnt: TPoint2D):TSegment2D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Seg:TSegment3D; const OPnt: TPoint3D):TSegment3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Quad:TQuadix3D; const OPnt:TPoint3D):TQuadix3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; Poly:TPolygon3D):TPolygon3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; Poly:TPolygon3D; const OPnt:TPoint3D):TPolygon3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Quad:TQuadix3D):TQuadix3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Tri:TTriangle3D):TTriangle3D; overload; |
function Rotate(const Rx,Ry,Rz:Double; const Tri:TTriangle3D; const OPnt:TPoint3D):TTriangle3D; overload; |
function Scale(const Vec:TVector2D; const Factor:Double):TVector2D; overload; |
function Scale(Vec:TVector2DArray; const Factor:Double):TVector2DArray; overload; |
function Scale(const Vec:TVector3D; const Factor:Double):TVector3D; overload; |
function Scale(const Dx,Dy,Dz:Double; const Tri:TTriangle3D):TTriangle3D; overload; |
function Scale(const Dx,Dy:Double; const Ln:TLine2D):TLine2D; overload; |
function Scale(const Dx,Dy:Double; const Seg:TSegment2D):TSegment2D; overload; |
function Scale(const Dx,Dy:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function Scale(const Dx,Dy,Dz:Double; const Quad:TQuadix3D):TQuadix3D; overload; |
function Scale(const Dx,Dy,Dz:Double; const Poly: TPolygon3D):TPolygon3D; overload; |
function Scale(Vec:TVector3DArray; const Factor:Double):TVector3DArray; overload; |
function Scale(const Dr:Double; const Cir:TCircle):TCircle; overload; |
function Scale(const Dx,Dy:Double; const Poly: TPolygon2D):TPolygon2D; overload; |
function Scale(const Dx,Dy:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function Scale(const Dx,Dy:Double; const Rec:TRectangle):TRectangle; overload; |
function Scale(const Dx,Dy,Dz:Double; const Pnt:TPoint3D):TPoint3D; overload; |
function Scale(const Dx,Dy:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
function Scale(const Dr:Double; const Sphere:TSphere):TSphere; overload; |
function Scale(const Dx,Dy,Dz:Double; const Ln:TLine3D):TLine3D; overload; |
function Scale(const Dx,Dy,Dz:Double; const Seg:TSegment3D):TSegment3D; overload; |
function SegmentIntersectAngle(const Seg1,Seg2:TSegment2D):Double; overload; |
function SegmentIntersectAngle(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint2D):Double; overload; |
function SegmentIntersectAngle(const Seg1,Seg2:TSegment3D):Double; overload; |
function SegmentIntersectAngle(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint3D):Double; overload; |
function SegmentMidPoint(const P1,P2:TPoint3D):TPoint3D; overload; |
function SegmentMidPoint(const Seg:TSegment3D):TPoint3D; overload; |
function SegmentMidPoint(const Seg:TSegment2D):TPoint2D; overload; |
function SegmentMidPoint(const P1,P2:TPoint2D):TPoint2D; overload; |
function SegmentsParallel(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint2D):Boolean; overload; |
function SegmentsParallel(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint3D):Boolean; overload; |
function SegmentsParallel(const Seg1,Seg2:TSegment3D):Boolean; overload; |
function SegmentsParallel(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):Boolean; overload; |
function SegmentsParallel(const x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function SegmentsParallel(const Seg1,Seg2:TSegment2D):Boolean; overload; |
function SegmentsPerpendicular(const Ln1,Ln2:TLine3D):Boolean; overload; |
function SegmentsPerpendicular(const x1,y1,x2,y2,x3,y3,x4,y4:Double):Boolean; overload; |
function SegmentsPerpendicular(const Ln1,Ln2:TLine2D):Boolean; overload; |
function SegmentsPerpendicular(const x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4:Double):Boolean; overload; |
procedure SetPlane(const Rec:TRectangle); overload; |
procedure SetPlane(const Pnt1,Pnt2:TPoint2D); overload; |
procedure SetPlane(const xh,xl,yh,yl:Double); overload; |
function ShearXAxis(const Shear:Double; const Seg:TSegment2D):TSegment2D; overload; |
function ShearXAxis(const Shear:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
procedure ShearXAxis(const Shear,x,y:Double; out Nx,Ny:Double); overload; |
function ShearXAxis(const Shear:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function ShearXAxis(const Shear:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function ShearXAxis(const Shear:Double; Poly:TPolygon2D):TPolygon2D; overload; |
procedure ShearYAxis(const Shear,x,y:Double; out Nx,Ny:Double); overload; |
function ShearYAxis(const Shear:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function ShearYAxis(const Shear:Double; const Seg:TSegment2D):TSegment2D; overload; |
function ShearYAxis(const Shear:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
function ShearYAxis(const Shear:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function ShearYAxis(const Shear:Double; Poly:TPolygon2D):TPolygon2D; overload; |
function Signed(const Pnt1,Pnt2,Pnt3:TPoint2D):Double; overload; |
function Signed(const Ln:TLine2D; const Pnt:TPoint2D):Double; overload; |
function Signed(const Pnt1,Pnt2:TPoint2D; const Px,Py:Double):Double; overload; |
function Signed(const x1,y1,x2,y2,Px,Py:Double):Double; overload; |
function Signed(const x1,y1,z1,x2,y2,z2,x3,y3,z3,Px,Py,Pz:Double):Double; overload; |
function Signed(const Seg:TSegment2D; const Pnt:TPoint2D):Double; overload; |
function Signed(const Tri:TTriangle3D; const Pnt:TPoint3D):Double; overload; |
function Signed(const Pnt1,Pnt2,Pnt3,Pnt4:TPoint3D):Double; overload; |
function Signed(const Pnt1,Pnt2,Pnt3:TPoint3D; const Px,Py,Pz:Double):Double; overload; |
function SimplePolygon(const Poly: TPolygon2D):Boolean; |
function SphereHull(const Poly: array of TPoint3D):TSphere; |
function Sub(const Vec1,Vec2:TVector2D):TVector2D; overload; |
function Sub(const Vec1,Vec2:TVector3D):TVector3D; overload; |
procedure TorricelliPoint(const x1,y1,x2,y2,x3,y3:Double; out Px,Py:Double); overload; |
function TorricelliPoint(const Tri:TTriangle2D):TPoint2D; overload; |
function TorricelliPoint(const Pnt1,Pnt2,Pnt3:TPoint2D):TPoint2D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Ln:TLine3D):TLine3D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Pnt:TPoint3D):TPoint3D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Tri:TTriangle3D):TTriangle3D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Seg:TSegment3D):TSegment3D; overload; |
function Translate(const Pnt:TPoint2D; const Poly: TPolygon2D):TPolygon2D; overload; |
function Translate(const Dx,Dy:Double; const Quad:TQuadix2D):TQuadix2D; overload; |
function Translate(const Dx,Dy:Double; const Rec:TRectangle):TRectangle; overload; |
function Translate(const Dx,Dy:Double; const Poly: TPolygon2D):TPolygon2D; overload; |
function Translate(const Dx,Dy:Double; const Cir:TCircle):TCircle; overload; |
function Translate(const Dx,Dy,Dz:Double; const Quad:TQuadix3D):TQuadix3D; overload; |
function Translate(const Dx,Dy:Double; const Seg:TSegment2D):TSegment2D; overload; |
function Translate(const Dx,Dy:Double; const Ln:TLine2D):TLine2D; overload; |
function Translate(const Dx,Dy:Double; const Pnt:TPoint2D):TPoint2D; overload; |
function Translate(const Dx,Dy:Double; const Tri:TTriangle2D):TTriangle2D; overload; |
function Translate(const Dx,Dy,Dz:Double; const Sphere:TSphere):TSphere; overload; |
function Translate(const Dx,Dy,Dz:Double; const Poly: TPolygon3D):TPolygon3D; overload; |
function Translate(const Pnt:TPoint3D; const Poly: TPolygon3D):TPolygon3D; overload; |
function TriangleInCircle(const Tri:TTriangle2D; const Circle:TCircle):Boolean; |
function TriangleInQuadix(const Tri:TTriangle2D; const Quad:TQuadix2D):Boolean; |
function TriangleInRectangle(const Tri:TTriangle2D; const Rec:TRectangle):Boolean; |
function TriangleOutsideCircle(const Tri:TTriangle2D; const Circle:TCircle):Boolean; |
function TriangleOutsideQuadix(const Tri:TTriangle2D; const Quad:TQuadix2D):Boolean; |
function TriangleOutsideRectangle(const Tri:TTriangle2D; const Rec:TRectangle):Boolean; |
function TriangleType(const Pnt1,Pnt2,Pnt3:TPoint2D):TTriangleType; overload; |
function TriangleType(const Pnt1,Pnt2,Pnt3:TPoint3D):TTriangleType; overload; |
function TriangleType(const x1,y1,x2,y2,x3,y3:Double):TTriangleType; overload; |
function TriangleType(const x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):TTriangleType; overload; |
function TriangleType(const Tri:TTriangle3D):TTriangleType; overload; |
function TriangleType(const Tri:TTriangle2D):TTriangleType; overload; |
function UnitVector(const Vec:TVector3D):TVector3D; overload; |
function UnitVector(const Vec:TVector2D):TVector2D; overload; |
function VertexAngle(x1,y1,z1,x2,y2,z2,x3,y3,z3:Double):Double; overload; |
function VertexAngle(const Pnt1,Pnt2,Pnt3:TPoint3D):Double; overload; |
function VertexAngle(x1,y1,x2,y2,x3,y3:Double):Double; overload; |
function VertexAngle(const Pnt1,Pnt2,Pnt3:TPoint2D):Double; overload; |
| Name | Description |
|---|---|
TPoint2DPtr = ^TPoint2D; |
|
TPoint3DPtr = ^TPoint3D; |
|
TQuadix2D = array [1..4] of TPoint2D; |
***********[ Quadix type ]************** |
TQuadix2DPtr = ^TQuadix2D; |
|
TQuadix3D = array [1..4] of TPoint3D; |
|
TQuadix3DPtr = ^TQuadix3D; |
|
TRectangle = array [1..2] of TPoint2D; |
***********[ Rectangle type ]************** |
TRectanglePtr = ^TRectangle; |
|
TTriangle2D = array [1..3] of TPoint2D; |
***********[ Triangle type ]************** |
TTriangle2DPtr = ^TTRiangle2D; |
|
TTriangle3D = array [1..3] of TPoint3D; |
|
TTriangle3DPtr = ^TTriangle3D; |
|
TLine2D = array [1..2] of TPoint2D; |
***********[ Segment type ]************** |
TLine2DPtr = ^TLine2D; |
|
TLine3D = array [1..2] of TPoint3D; |
|
TLine3DPtr = ^TLine3D; |
|
TSegment2D = array [1..2] of TPoint2D; |
|
TSegment2DPtr = ^TSegment2D; |
|
TSegment3D = array [1..2] of TPoint3D; |
|
TSegment3DPtr = ^TSegment3D; |
|
TCirclePtr = ^TCircle; |
|
TSpherePtr = ^TSphere; |
|
TVector2DPtr = ^TVector2D; |
|
TVector2DArray = array of TVector2D; |
|
TVector3DPtr = ^TVector3D; |
|
TVector3DArray = array of TVector3D; |
|
TPolygon2D = array of TPoint2D; |
*******[ Polygon Vertex type ]*********** |
TPolygonPtr = ^TPolygon2D; |
|
TPolygon3D = array of TPoint3D; |
|
TPolygon3DPtr = ^TPolygon3D; |
|
TPolyhedron = array of TPolygon3D; |
|
TPolyhedronPtr = ^TPolyhedron; |
|
TPlane2DPtr = ^TPlane2D; |
|
TPlane3DPtr = ^TPlane3D; |
|
TInclusion |
|
TTriangletype |
|
TGeometricObjectTypes |
*****[ Universal Geometric Variable ]*******
|