| Description | Hierarchy | Fields | Methods | Properties |
type TOdeCar = class(TObject)
| Name | Description | |
|---|---|---|
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chassisGeo |
|
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fAi |
|
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fcarSpace |
|
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fchassis |
|
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fChassisMesh |
|
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fChassisTexture |
|
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fNextCheckPoint |
|
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fSteer |
|
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fwheel1 |
|
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fwheel2 |
|
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fwheel3 |
|
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fwheel4 |
|
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fWheelMesh |
|
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fWheelTexture |
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constructor Create(W:PdxWorld;x,y,z:single); |
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procedure flip; |
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function getDirectionVector:TDVector3; |
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function isFlipped:boolean; |
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procedure setSpeed(speed:TFloat); overload; |
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procedure setSpeed(speed, fmax2:TFloat); overload; |
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procedure setSteer(steer:TFloat); |
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procedure CreateChassis(world:PdxWorld;x,y,z:single); |
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function CreateWheel(world:PdxWorld;x,y,z:single):PDxBody; |
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constructor Create(W:PdxWorld;x,y,z:single); |
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procedure CreateChassis(world:PdxWorld;x,y,z:single); |
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function CreateWheel(world:PdxWorld;x,y,z:single):PDxBody; |
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procedure flip; |
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function getDirectionVector:TDVector3; |
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function isFlipped:boolean; |
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procedure setSpeed(speed:TFloat); overload; |
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procedure setSpeed(speed, fmax2:TFloat); overload; |
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procedure setSteer(steer:TFloat); |
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property Ai: TAbstractCarAi; |
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property CarSpace: PdxSpace; |
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property Chassis: PDxBody; |
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property ChassisMesh: TMesh; |
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property ChassisTexture: TTexture; |
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property NextCheckPoint: integer; |
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property Steer: Tfloat; |
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property Wheel1: PDxBody; |
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property Wheel2: PDxBody; |
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property Wheel3: PDxBody; |
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property Wheel4: PDxBody; |
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property WheelMesh: TMesh; |
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property WheelTexture: TTexture; |
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property Ai: TAbstractCarAi; |
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property CarSpace: PdxSpace; |
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property Chassis: PDxBody; |
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property ChassisMesh: TMesh; |
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property ChassisTexture: TTexture; |
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property NextCheckPoint: integer; |
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property Steer: Tfloat; |
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property Wheel1: PDxBody; |
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property Wheel2: PDxBody; |
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property Wheel3: PDxBody; |
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property Wheel4: PDxBody; |
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property WheelMesh: TMesh; |
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property WheelTexture: TTexture; |