| Description | Hierarchy | Fields | Methods | Properties |
type TOdeGeomCylinder = class(TOdeGeom)
This represent a geom without a body, ie an unmovable solid object. It has a mesh and a texture to draw it.
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constructor Create(space:PDxSpace;aMesh:TMesh; length, radius:TFloat; aTexture:TTexture); |
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constructor Create(space:PDxSpace;aMesh:TMesh; length, radius:TFloat; aTexture:TTexture); |