Unit odeclasses

DescriptionusesClasses, Interfaces and ObjectsFunctions and ProceduresTypesConstantsVariables

Description

This unit Contains some classes that wraps ODE objects. In particular the TOdeCar classes represent a car of our game. This unit defines two types of objects, that follows ODE architecture: Geom: these have shapes and are used in collisions, but have no mass or physics properties (ie are not movable) Body: these have mass and react to physical events, but have not a defined shape usable for collisions (they have a "shape" for the mass distribution) You can connect a geom and a body to have a real object that you can use in the game. You can use Geoms alone to have fixed scene objects (such as streets, jumps, trees, stones, etc). You can use Bodies alone but it is not useful at all :P In our game the geom is the element that gets drawn on the screen, so the class has a texture and a mesh.

uses

Classes, Interfaces and Objects

NameDescription
Class TElement  
Class TStatic  
Class TOdeGeom  
Class TOdeGeomCylinder  
Class TOdeGeomCube  
Class TOdeGeomMesh  
Class TOdeBody  
Class TOdeBodyCube  
Class TOdeBodySphere  
Class TElementList  

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