Unit odeclasses
Description
This unit Contains some classes that wraps ODE objects. In particular the TOdeCar classes represent a car of our game. This unit defines two types of objects, that follows ODE architecture: Geom: these have shapes and are used in collisions, but have no mass or physics properties (ie are not movable) Body: these have mass and react to physical events, but have not a defined shape usable for collisions (they have a "shape" for the mass distribution) You can connect a geom and a body to have a real object that you can use in the game. You can use Geoms alone to have fixed scene objects (such as streets, jumps, trees, stones, etc). You can use Bodies alone but it is not useful at all :P In our game the geom is the element that gets drawn on the screen, so the class has a texture and a mesh.
uses
Classes, Interfaces and Objects
Generated by PasDoc 0.8.8 on 2005-01-20 19:01:20